Military Video Game Training Simulators.
Military simulation or war games as they are sometimes called, is software for observing human decision-making which tests a soldier’s battlefield tactics and methods which can be assessed refined without the risk of actual casualties or injuries and the positioning of equipment and the difficulty of using input or output devices are designed to be as authentic as possible . ‘The military has readily adopted commercial simulations for use in strategy and tactics games in school curricula and for developing individual and collective skills in unit training’ (Herz, Macedonia, 2002)
The Bradley Trainer (Atari 2600, Arcade, 1980)
One of the first Video games to be used as a training simulator for gunners. ‘An unexpected by-product of the game’s release was interest from the military’ (The Arcade Blogger, 2016). in 1980 and is based on the 1980 arcade and Atari 2600 game Battlezone . The US Army contacted Atari in December of 1980 to develop it, and some developers in Atari were hesitant to develop the project because of its use with the Army, most notably original Battlezone programmer ‘Ed Rotberg’ (27 September 2007 Hague, James. “Halcyon Days: Ed Rotberg”).
Multi-purpose Arcade Combat Simulator (Super Nintendo)
Developed by the U.S. Army the Multipurpose Arcade Combat Simulator (MACS) used a light gun similar to the SNES Super Scope and was designed to assess how well a soldier shoots and also aided in training to use a rifle and marksmanship skills. The gun itself is based on the 1997 M16A1
Full Spectrum Warrior (Xbox, 2004)
Seeing that younger people coming into the military since 2000 grew up playing video games, the Army used this as a new attempt at using games for more realistic training purposes, two versions of the game existed with one being the general release and the other being the US Army Training Simulator. ‘In the menu screen of Full Spectrum Warrior you can uncover the built-in US Army Version’ (Douglass C. Perry, 2012), The user gives orders and directions to real time squad members, much like commanders do. An updated version called Full Spectrum Command would be adapted later for company-level commanders for higher training.
Virtual Battlespace 2 (2012, PC)
Virtual Battlespace 2 gives soldiers the ability to create custom battlefield simulations that engage the user. Akin to Full Spectrum Warrior it also allows users to give orders to squad members
Benefits of this technology and why it is used.
Using this technology with life like simulators allows for soldiers to make battlefield decisions and learn new approaches to problems with no risk to other members of the military and negates any potential harm to others. Alongside this using training simulators is a cheaper way of training new recruits as opposed to expensive weaponry and equipment and therefore has no risk of breaking said equipment, the only piece of equipment used is a computer that’s easily replaceable. The availability of the technology is a huge benefit allowing it to be used at all times of day as it’s not limited to outdoor areas.
Consider some of the theories looked at.
At least 2-3 citations per 100 words.
21st October 2019 (Blog 1 Deadline)
Clearly label your document with your name and assessment title. Include the link to your blog
Douglass Perry, DC, (2012), Full Spectrum Warrior – Army Version (online)
Available from https://uk.ign.com/articles/2004/06/10/full-spectrum-warrior-army-version (Accessed 21/10/19)
The Arcade Blogger, (2016), Bradley Trainer: Atari’s Top Secret Military Project (online)
Herz, J. C.; Macedonia, Michael R. (2002), Computer Games and the Military: Two Views, Defense Horizons, No. 11-12.